Bug List – ArmA: Armed Assault
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: Please specify the ammunition type, Sabots are KE rounds and are not explosive (and have no splash damage), so unless it was HEAT it's not a bug.[][] | : Please specify the ammunition type, Sabots are KE rounds and are not explosive (and have no splash damage), so unless it was HEAT it's not a bug.[][] | ||
: Personally I have never been fired at by a tank - but I'm sure any round AP or HE fired directly at my feet or through me would probably cause sufficient damage to render me useless as a human being or a virtual one in the case of AA. In reality the sheer force of the shockwave (splash damage) of the round slamming into the ground or a soldier nearby would most likely wipe out anything within 15 feet. So I reckon this is a moot point. Certainly the tent should not be standing afterwards when the tank fires through or into it at a distance of a few meters - which in AA it tends to do. Perhaps this is a missing realism feature - but then again if AA wants to be the ultimate war simulation as it purports to be then I would say this is a bug. [[User:RickOShay|[RickOShay]]] | : Personally I have never thankfully been fired at by a modern tank - but I'm sure any round AP or HE fired directly at my feet or through me would probably cause sufficient damage to render me useless as a human being or a virtual one in the case of AA. In reality the sheer force of the shockwave (splash damage) of the round slamming into the ground or a soldier nearby would most likely wipe out anything within 15 feet. So I reckon this is a moot point. Certainly the tent should not be standing afterwards when the tank fires through or into it at a distance of a few meters - which in AA it tends to do. Perhaps this is a missing realism feature - but then again if AA wants to be the ultimate war simulation as it purports to be then I would say this is a bug. [[User:RickOShay|[RickOShay]]] | ||
}} | }} | ||
Revision as of 14:10, 3 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Weapons
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