addCuratorEditableObjects: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Some wiki formatting)
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|s1=  curatorObj [[addCuratorEditableObjects]] [objects, addCrew]
|s1=  curatorObj [[addCuratorEditableObjects]] [objects, addCrew]


|p1= '''curatorObj''': [[Object]] - Curator module.
|p1= curatorObj: [[Object]] - Curator module.


|p2= '''objects''': [[Array]]
|p2= objects: [[Array]]
   
   
|p3= '''addCrew''': [[Boolean]]
|p3= addCrew: [[Boolean]]


|r1= [[Nothing]]
|r1= [[Nothing]]
Line 34: Line 34:
<code>[[if]] [[isServer]] [[then]]
<code>[[if]] [[isServer]] [[then]]
{
{
  [] [[spawn]]
[] [[spawn]]
  {
{
    [[while]] {[[true]]} [[do]]
[[while]] {[[true]]} [[do]]
    {
{
      {
{
        _x [[addCuratorEditableObjects]]
_x [[addCuratorEditableObjects]]
        [
[
            [[entities]] [[],["Logic"],[[true]] /*Include vehicle crew*/,[[true]] /*Exclude dead bodies*/],
[[entities]] [[],["Logic"], [[true]] {{codecomment|/* Include vehicle crew */}},[[true]] {{codecomment|/* Exclude dead bodies */}}],
            [[true]]
[[true]]
        ];
];
      } [[count]] [[allCurators]];
} [[count]] [[allCurators]];
      [[sleep]] 60; [[a / b|/]]/Change [[to]] whatever fits your needs
[[sleep]] 60; {{cc|Change [[to]] whatever fits your needs}}
    };
};
  };
};
};</code>
};</code>
</dd>
</dd>


</dl>
</dl>

Revision as of 14:42, 19 June 2021

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
Arma 3: CuratorallCuratorsremoveCuratorEditableObjectscuratorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"], true /* Include vehicle crew */,true /* Exclude dead bodies */], true ]; } count allCurators; sleep 60; // Change to whatever fits your needs }; }; };