targets: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Retrives list of given unit targets matching specified filter. If the filter is not specified, all targets are returned.
|descr= Retrives list of given unit targets matching specified filter. If the filter is not specified, all targets are returned.


|s1=   unit '''targets''' [enemyOnly, maxDistance, sides, maxAge, alternateCenter]
|s1= unit '''targets''' [enemyOnly, maxDistance, sides, maxAge, alternateCenter]


|p1= unit: [[Object]] - unit which target knowledge is retrieved
|p1= unit: [[Object]] - unit which target knowledge is retrieved

Revision as of 22:54, 19 June 2021

Hover & click on the images for description

Description

Description:
Retrives list of given unit targets matching specified filter. If the filter is not specified, all targets are returned.
Groups:
Object Detection

Syntax

Syntax:
unit targets [enemyOnly, maxDistance, sides, maxAge, alternateCenter]
Parameters:
unit: Object - unit which target knowledge is retrieved
[enemyOnly, maxDistance, sides, maxAge, alternateCenter]: Array
enemyOnly (Optional): Boolean - true to include only enemy targets, false to include all targets
maxDistance (Optional): Number - max. distance based on target's expected position (distance is measured in 2D); use 0 to ignore the maxDistance filter
sides (Optional): Array - array of accepted sides; use [] to ignore the side filter
maxAge (Optional): Number - max. target age, targets that are known to unit for longer then maxAge are ignored; use 0 to ignore the maxAge filter
alternateCenter (Optional): Array - alternate (2D or 3D) position used for distance check (distance is measured in 2D); if not specified unit position is being used
Return Value:
Array - unit's targets matching the criteria

Examples

Example 1:
_targets = _unit targets [false, 300, [east,sideEnemy]]; //all targets of east or renegade side in 300m
Example 2:
_targets = _unit targets [true, 300]; //enemy targets in 300m
Example 3:
_targets = _unit targets []; //all targets

Additional Information

See also:
nearTargetstargetsQueryrevealside

Notes

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