setLightIntensity: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Sets intensity of light.
|descr= Sets intensity of light.


|s1= light [[setLightIntensity]] value
|s1= light [[setLightIntensity]] value


|p1= light: [[Object]]
|p1= light: [[Object]]

Revision as of 22:29, 19 June 2021

Hover & click on the images for description

Description

Description:
Sets intensity of light.
Groups:
Lights

Syntax

Syntax:
light setLightIntensity value
Parameters:
light: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightIntensity 4;

Additional Information

See also:
setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightBrightnesssetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Mar 24, 2014 - 23:37
ffur2007slx2_5
In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example: _light setLightIntensity 3000;// same as _light setLightBrightness 1;