Bug List – ArmA: Armed Assault

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{{Bug priority|0|
{{Bug priority|0|
1: can't move while reloading or fireing full automatic omg !! i can understand it while lieing down, 2: unarmed characters cant neel, 3: same explosion effect heat and sabart ?, 4: chopper feul runs down too fast when dammaged a little bit + engine stops arfter too litle damage, implement control dificulties when damaged ?, no engine smoke when damaged, being able to crash land a plane or chopper and survive, 5: being able to controll a parachute, 6: no recoil or vibration or any fireing effect from vehicle mounted guns (and no muzzle flash from Humve), and some dont have the belt fed effect, reload actions would be nice too, 7: Rifle shells eject from pistols, 8: cant pivot while reloading at or aa weapons 9: bullet proof windows on some buildings, 10: no M24 bolt action ?, 11: smoke from smoke grenade usless on steep slopes, smoke disapears into side of mountain, 12: UH60 miniguns. *cough*, firing vibration effects, and can you make it spin any faster (wind up to speed), 13: need light emmiting glowing tracers from weapons not green and red lines, and faint intermitant tracers from small arms fire, 14: detachable and retachable mods to weapons on the field, 15: at night, burning vehicles abruptly stop emmiting full light when burning stops, 16: shell ejection from weapons should fly much further, 17: first person view proper reload actions and weapon movement, 18: characters have to compleat action before dieing, 19: it wouldve been nice to have ragdoll effect, grenades,tanks or any explosive cant sent a person flying, + vehicle breakup when expload, sending deblies averywhere, 19: dismemberment option (character decapatation) nothing much happends when you hit a soldier square on with a tank shell ?, 20:is it possible to add heat haze effect on the deasert plains during the day and exaust from choppers, jets and tanks -[[User:NipWup|NipWup]]
1: can't move while reloading or fireing full automatic omg !! i can understand it while lieing down, 2: unarmed characters cant neel, 3: same explosion effect heat and sabart ?, 4: chopper feul runs down too fast when dammaged a little bit + engine stops arfter too litle damage, implement control dificulties when damaged ?, no engine smoke when damaged, being able to crash land a plane or chopper and survive, 5: being able to controll a parachute, 6: no recoil or vibration or any fireing effect from vehicle mounted guns (and no muzzle flash from Humve), and some dont have the belt fed effect, reload actions would be nice too, 7: Rifle shells eject from pistols, 8: cant pivot while reloading at or aa weapons 9: bullet proof windows on some buildings, 10: no M24 bolt action ?, 11: smoke from smoke grenade usless on steep slopes, smoke disapears into side of mountain, 12: UH60 miniguns. *cough*, firing vibration effects, and can you make it spin any faster (wind up to speed), 13: need light emmiting glowing tracers from weapons not green and red lines, and faint intermitant tracers from small arms fire, 14: detachable and retachable mods to weapons on the field, 15: at night, burning vehicles abruptly stop emmiting full light when burning stops, 16: shell ejection from weapons should fly much further, 17: first person view proper reload actions and weapon movement, 18: characters have to compleat action before dieing, 19: it wouldve been nice to have ragdoll effect, grenades,tanks or any explosive cant sent a person flying, + vehicle breakup when expload, sending deblies averywhere, 19: dismemberment option (character decapatation) nothing much happends when you hit a soldier square on with a tank shell ?, 20:is it possible to add heat haze effect on the deasert plains during the day and exaust from choppers, jets and tanks -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
1: vehicles can burn on fire underwater, 2: handguns fire accuratly over 600m, 3: no internal tank instraments and can't veiw inside tank body, 4: it would look more real if the sun glare/beam effect showed and continue through the gaps of tree leaves -[[User:NipWup|NipWup]]
}}
}}



Revision as of 09:37, 5 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

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Weapons

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