BIN fnc CBRNCharacterAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
Line 27: Line 27:
|r1=
|r1=


|x1= <!-- <code>[] call [[BIN_fnc_CBRNCharacterAdd]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_CBRNCharacterAdd;</sqf> -->


|seealso=
|seealso=
}}
}}

Latest revision as of 13:06, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description:
	Enables CBRN systems on a specific character entity.
	NOTE: Module / function set not robust nor completed - not recommended for usage at this stage!

	Parameter(s):
		0: OBJECT - character entity to enable CBRN systems on

	Returns:
	BOOL
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Modules - CBRNBroken Functions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note