BIN fnc CBRNGearActivate: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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|x1= <!-- <code>[] call [[BIN_fnc_CBRNGearActivate]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_CBRNGearActivate;</sqf> -->


|seealso=
|seealso=
}}
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Latest revision as of 13:07, 5 May 2022

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Description

Description:
/*

	Description:
	Activates a specific piece of CBRN gear for a character entity.
	NOTE: Module / function set not robust nor completed - not recommended for usage at this stage!

	Parameter(s):
		0: OBJECT - character entity to activate CBRN gear for
		1: STRING - CBRN gear class name to activate

	Returns:
	BOOL
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Modules - CBRNBroken Functions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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