Bug List – ArmA: Armed Assault

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{{Bug priority|5|AI units don't embark repaired vehicles. It's a historic bug, still present in OFP 1.96: After a vehicle gets damaged so that AI units disembark automatically no AI units ever embark again even when the vehicle is repaired - [[User:wiper|wiper]], 30.Dec06
{{Bug priority|5|AI units don't embark repaired vehicles. It's a historic bug, still present in OFP 1.96: After a vehicle gets damaged so that AI units disembark automatically no AI units ever embark again even when the vehicle is repaired - [[User:wiper|wiper]], 30.Dec06
}}
}}
{{Bug priority|0|
{{Bug priority|5|
player ejects from vehicle when destroyed and player ejects from soft vehicles when caped (killed without destroying vehicle armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
no explosion effect when a tank shell heat or sabort hits a dead soldier armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
}}
{{Bug priority|0|
{{Bug priority|5|
when change weapon to full automatic the use binoculars then change back to weapon it is automatically set back to semi auto armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
commander seat in tank cant command, or very hard to, revert back to OFP mothod of commanding, and why can the driver issue orders armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
hit a tree dead on with sabort blows the tree down a heat round does not armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
no exprosion effect when a tank shell heat or sabort hits a dead soldier armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
weapon kit consistiong of AT launcher, M4A1 and hangun, go for a swim and when you get out of the water you only have the handgun the AT launcher and M4 dissapears armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
foot prints appear to stomp on the ground at base of ladder when climbing them armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
foot prints appear to stomp on the ground at base of ladder when climbing them armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
}}
{{Bug priority|0|
{{Bug priority|5|
when equiped only with a handgun character runs forward before climbing onto ladder armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
when equiped only with a handgun character runs forward before climbing onto ladder armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
}}
{{Bug priority|0|
{{Bug priority|5|
turbo button dosent work when you only have pistol equiped armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
turbo button dosent work when you only have pistol equiped armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
: Works for me, or are you talking about when you are carrying no other weapons except a handgun, in which case I'm not certain. Otherwise I can confirm that it does indeed work with your sidearm drawn. --[[User:BigDawgKS|Big Dawg KS]]
}}
}}
{{Bug priority|0|
{{Bug priority|5|
cant "drop ladder" when started climbing from the base of ladder armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
The map screen has colored bars and is not fullscreen or centered in widescreen resolutions. [http://www.unionen.se/xphaze/map.jpg Screenshot] [v1.02 german] --[[User:Xpz|Xpz]]
The map screen has colored bars and is not fullscreen or centered in widescreen resolutions. [http://www.unionen.se/xphaze/map.jpg Screenshot] [v1.02 german] --[[User:Xpz|Xpz]]
:: I don't see any coloured banding in that image.  Also it looks like you might be trying to run a 16:9 resolution on a 16:10 monitor.
:: I don't see any coloured banding in that image.  Also it looks like you might be trying to run a 16:9 resolution on a 16:10 monitor.
::: I don't see anything either, what are you talking about? --[[User:BigDawgKS|Big Dawg KS]]
}}
}}



Revision as of 00:40, 6 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

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Weapons

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