Bug List – ArmA: Armed Assault
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==Editing & Scripting== | ==Editing & Scripting== | ||
{{Bug priority|1| | {{Bug priority|1| | ||
Referencing nonexisting files with [[doFSM]] and [[addAction]] (if the file does not end with .sqs) crashes the game. ''[1.02]'' -[[User:Salisan|Salisan]] | Referencing nonexisting files with [[doFSM]] and [[addAction]] (if the file does not end with .sqs) crashes the game. ''[1.02]'' -[[User:Salisan|Salisan]] | ||
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The Z (vertical) axis does not work properly when inside buildings. The ground level is set either on the roof or actual ground. It's close to impossible to place objects on different floors of the hotel for example. A unit's Z position is considered 0 when inside a building, thus objects meant to be teleported or created next to the unit end up on the actual ground level under the floor. [1.02] | The Z (vertical) axis does not work properly when inside buildings. The ground level is set either on the roof or actual ground. It's close to impossible to place objects on different floors of the hotel for example. A unit's Z position is considered 0 when inside a building, thus objects meant to be teleported or created next to the unit end up on the actual ground level under the floor. [1.02] | ||
-[[User:Celery|Celery]] | -[[User:Celery|Celery]] | ||
}} | |||
{{Bug priority|3| | |||
'dialog' command doesn't work in hosted mode. I have not tested in single player or dedicated modes, but currently the command returns false while a dialog is displayed in hosted mode. [1.02] [[User:Pennywise|Pennywise]] 21:39, 5 January 2007 (CET) | |||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
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-[[User:Celery|Celery]] | -[[User:Celery|Celery]] | ||
}} | }} | ||
{{Bug priority| | {{Bug priority|4| | ||
Draw commands do not work, and the example in the biki isn't clear how they work (DrawLine,DrawRectangle,etc). ''[1.02]'' -[[User:MrZig|MrZig]] | |||
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Revision as of 01:01, 6 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
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Units/Vehicles
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Visual Issues
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Weapons
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