BIS fnc camera tick: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
Line 14: Line 14:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[BIS_camera] [[call]] [[BIS_fnc_camera_tick]];</code>
|x1= <sqf>[BIS_camera] call BIS_fnc_camera_tick;</sqf>


|seealso= [[BIS_fnc_camera_init]]
|seealso= [[BIS_fnc_camera_init]]
}}
}}

Revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Ticks a camera. Updates position and view mode.
Execution:
call
Groups:
Camera

Syntax

Syntax:
[camera] call BIS_fnc_camera_tick
Parameters:
camera: Object - The camera
Return Value:
Nothing

Examples

Example 1:
[BIS_camera] call BIS_fnc_camera_tick;

Additional Information

See also:
BIS_fnc_camera_init

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note