BIS fnc posDegToWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Add more games) |
Lou Montana (talk | contribs) m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>") |
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|r1= [[Array]] of [[Number|Numbers]] - format [easting, northing, zone] | |r1= [[Array]] of [[Number|Numbers]] - format [easting, northing, zone] | ||
|x1= < | |x1= <sqf>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</sqf> | ||
|seealso= [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]] | |seealso= [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]] | ||
}} | }} |
Revision as of 19:03, 5 May 2022
Description
- Description:
- Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly:// Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [longitude, latitude, world] call BIS_fnc_posDegToWorld
- Parameters:
- longitude: Number
- latitude: Number
- world: String - (Optional, default worldName)
- Return Value:
- Array of Numbers - format [easting, northing, zone]
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_posDegToUTMBIS_fnc_posUTMToDeg
Notes
-
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