diag log: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game2= arma2oa |version3= 1.50" to " |game2= arma2oa |version2= 1.50") |
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
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in patch 1.59 there is a limit of 1044 characters to be printed, no error or crash but diag_log line will simply end at character number 1044. | in patch 1.59 there is a limit of 1044 characters to be printed, no error or crash but diag_log line will simply end at character number 1044. | ||
</dl> | </dl> | ||
Revision as of 22:29, 16 June 2021
Description
- Description:
- Dumps the argument's value to the report file. Each call creates a new line in the file.
- Groups:
- Diagnostic
Syntax
Examples
- Example 1:
diag_log time;
- Example 2:
diag_log format ["%1, %2", player, time];
- Example 3:
_array = [1, "foo", player, "bar"]; { diag_log _x; } forEach _array ; // creates 4 entries on 4 lines
- Example 4:
_array = [1, "foo", player, "bar"]; diag_log _array ; // Creates one entry of e.g. [1,"foo",B Alpha 1-1:1 (Player Name),"bar"]
Additional Information
- See also:
- arma.RPTcopyToClipboardcopyFromClipboarddiag_fpsdiag_fpsMindiag_frameNodiag_tickTimediag_deltaTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note