useAudioTimeForMoves: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | |descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | ||
|s1= | |s1= soldier '''useAudioTimeForMoves''' toggle | ||
|p1= soldier: [[Object]] | |p1= soldier: [[Object]] |
Revision as of 22:51, 19 June 2021
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Animations
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player useAudioTimeForMoves true
Additional Information
- See also:
- setAccTimeaccTime
Notes
-
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