BIS fnc sceneCreateSceneTrigger: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \[\[Category:\{\{Name|[a-z0-9]+\}\}: Functions\|\{\{uc:[a-zA-Z0-9]+\}\}\]\]" to "")
m (Text replacement - "\|+$" to "")
Line 37: Line 37:
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_sceneIntruderDetector]]
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_sceneIntruderDetector]]
}}
}}
||||

Revision as of 23:09, 16 June 2021

Hover & click on the images for description

Description

Description:
Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1 where %1 is sceneName.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
Parameters:
sceneName: String - Name of scene to associate with
side: Side - For which side create trigger - which presence then interrupt the scene
timeout: Number - Timeout of interrupt
triggerSize: Number - Size of the trigger
triggerPosition: Array - Where to create the trigger
deleteTrigger: Boolean - If true, trigger will be deleted
Return Value:
Nothing

Examples

Example 1:
["BIS_scene,WEST,5,500,[1337,1337,0],false] call BIS_fnc_sceneCreateSceneTrigger;

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects BIS_fnc_sceneIntruderDetector

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note