BIS fnc respawnManager: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|+$" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|x1= <!-- < | |x1= <!-- <sqf>[] call BIS_fnc_respawnManager;</sqf> --> | ||
|seealso= | |seealso= | ||
}} | }} |
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/******************************************************************************* Version: 2.0 Name: Respawn manager DESCRIPTION: All checkpoints must be markers with name prefix BIS_checkpointnr PARAMETERS: 1) function called - string, list of functions: - Init - Destroy - AddCheckpoint - RemoveCheckpoint 2) parameter for the function For more information see https://wiki.bistudio.com/index.php/RespawnManager RETURNED VALUE: depends on the function called TODO: -performance: add markers positions to the array instead of the testing their positions every loop in _CheckNearestCheckpoint function - DONE -pridat funkci GetActualCheckpoint(character) - DONE -osetrit pripad, kdy postava neexistuje (je prave v respawnu/zahynula) - NEPOTREBUJEME -typy markeru podle modu: normal/debug - DONE -optional parameter marker name - DONE -optional prefix marker name as a parameter to the Init procedure -add functionality for 3 parameters function call - DONE -vlastni lokalni checkpointy(markery) pro hratelne postavy(AddCheckpoint/RemoveCheckpoint) *******************************************************************************/
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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