BIS fnc setMissionStatusSlot: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s1= +" to "|s1= ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|s1= [id, text, texture, color, fade, position, barHeight] [[call]] [[BIS_fnc_setMissionStatusSlot]] | |s1= [id, text, texture, color, fade, position, barHeight] [[call]] [[BIS_fnc_setMissionStatusSlot]] | ||
|p1= | |p1= id: [[Number]] - slot ID. Use -1 to assign it automatically | ||
|p2= | |p2= text: [[String]] - text | ||
|p3= | |p3= texture: [[String]] - icon path | ||
|p4= | |p4= color: [[Array]] - color in RGBA format | ||
|p5= | |p5= fade: [[Number]] - slot fade, 0 is fully visible, 0 hidden | ||
|p6= | |p6= position: [[Array]] in Position format - position top which camera moves after clicking on the slot | ||
|p7= | |p7= barHeight: [[Number]] - slot progress bar height in range <0;1> | ||
|r1=[[Number]] - Slot ID | |r1=[[Number]] - Slot ID |
Revision as of 22:02, 19 June 2021
Description
- Description:
- Set a slot for mission status with sectors, respawn tickets, etc.
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- [id, text, texture, color, fade, position, barHeight] call BIS_fnc_setMissionStatusSlot
- Parameters:
- id: Number - slot ID. Use -1 to assign it automatically
- text: String - text
- texture: String - icon path
- color: Array - color in RGBA format
- fade: Number - slot fade, 0 is fully visible, 0 hidden
- position: Array in Position format - position top which camera moves after clicking on the slot
- barHeight: Number - slot progress bar height in range <0;1>
- Return Value:
- Number - Slot ID
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_showMissionStatus
Notes
-
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