BIS fnc curatorObjectEdited: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;</sqf> | ||
|seealso= [[Arma 3: Curator]] | |seealso= [[Arma 3: Curator]] | ||
}} | }} |
Revision as of 13:04, 5 May 2022
Description
- Description:
- Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- [module, object] call BIS_fnc_curatorObjectEdited
- Parameters:
- module: Object - Arma 3: Curator module
- object: Object - Object which was edited
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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