distanceSqr: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ")
Line 8: Line 8:
|descr= Computes the {{Wikipedia|Euclidean_distance#Squared_Euclidean_distance|squared distance}} between two objects or positions.
|descr= Computes the {{Wikipedia|Euclidean_distance#Squared_Euclidean_distance|squared distance}} between two objects or positions.


|s1= var1 '''distanceSqr''' var2
|s1= var1 [[distanceSqr]] var2


|p1= var1: [[Object]] or [[Position]]
|p1= var1: [[Object]] or [[Position]]

Revision as of 17:59, 20 June 2021

Hover & click on the images for description

Description

Description:
Computes the squared distance between two objects or positions.
Groups:
Math - Geometry

Syntax

Syntax:
var1 distanceSqr var2
Parameters:
var1: Object or Position
var2: Object or Position
Return Value:
Number Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
player distanceSqr (leader player)
Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2; If normal distance is calculated according to this formula: squared distance is calculated according to this formula: distanceSqr =

Additional Information

See also:
distancevectorDistanceSqrdistance2D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note