currentVisionMode: Difference between revisions
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Revision as of 09:35, 5 July 2021
Description
- Description:
- Returns current vision mode of unit's weapon.
- Groups:
- Weapons
Syntax
- Syntax:
- currentVisionMode unit
- Parameters:
- unit: Object
- Return Value:
- Number - can be one of:
- 0 - bare eye
- 1 - night vision
- 2 - thermal vision
Examples
- Example 1:
_currMode = currentVisionMode gunner _tank
- Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };
Additional Information
- See also:
- disableNVGEquipmentdisableTIEquipmentcamUseNVGsetCamUseTIcurrentMagazinecurrentWeaponcurrentMuzzlecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 29, 2016 - 21:31 (UTC)
- AgentRev
- The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...