isUAVConnectable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|p3= checkAllItems: [[Boolean]] - [[true]] to check all terminals in unit's inventory, [[false]] to only check assigned terminal. | |p3= checkAllItems: [[Boolean]] - [[true]] to check all terminals in unit's inventory, [[false]] to only check assigned terminal. | ||
|r1=[[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>[[private]] _canConnect = myUnit [[isUAVConnectable]] [myUav, [[true]]];</code> | |x1= <code>[[private]] _canConnect = myUnit [[isUAVConnectable]] [myUav, [[true]]];</code> |
Revision as of 23:44, 7 August 2021
Description
- Description:
- Returns true if UAV is connectable by AV terminal(s).
- Groups:
- Remote Control
Syntax
- Syntax:
- object isUAVConnectable [uav, checkAllItems]
- Parameters:
- object: Object
- uav: Object or Array
- checkAllItems: Boolean - true to check all terminals in unit's inventory, false to only check assigned terminal.
- Return Value:
- Boolean
Examples
- Example 1:
private _canConnect = myUnit isUAVConnectable [myUav, true];
Additional Information
Notes
-
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