getPersonUsedDLCs: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) |
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|x1= <code>_objects = [[getPersonUsedDLCs]] [[player]];</code> | |x1= <code>_objects = [[getPersonUsedDLCs]] [[player]];</code> | ||
|seealso= [[getDLCs]] | |seealso= [[getDLCs]] [[getObjectDLC]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]] | ||
|pr= {{Feature|Warning|This command does not work on a dedicated server.}} | |pr= {{Feature|Warning|This command does not work on a dedicated server.}} | ||
}} | }} |
Revision as of 15:55, 20 January 2022
Description
- Description:
- Returns a list of all DLCs objects the unit is currently using. For example if a unit is inside a vehicle from DLC, it will return the code of that DLC.
- Problems:
- Groups:
- Broken CommandsDLC
Syntax
- Syntax:
- getPersonUsedDLCs unit
- Parameters:
- unit: Object
- Return Value:
- Array of Numbers
Examples
- Example 1:
_objects = getPersonUsedDLCs player;
Additional Information
Notes
-
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