setUnloadInCombat: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|x1= <code>_veh [[setUnloadInCombat]] [<nowiki/>[[true]], [[false]]];</code> | |x1= <code>_veh [[setUnloadInCombat]] [<nowiki/>[[true]], [[false]]];</code> | ||
|seealso= [[canUnloadInCombat]] | |seealso= [[canUnloadInCombat]], [[allowCrewInImmobile]], [[isAllowedCrewInImmobile]] | ||
}} | }} |
Revision as of 10:52, 24 December 2021
Description
- Description:
- If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
- Groups:
- Unit Control
Syntax
- Syntax:
- vehicle setUnloadInCombat [allowCargo, allowTurrets]
- Parameters:
- vehicle: Object
- [allowCargo, allowTurrets]: Array
- allowCargo: Boolean
- allowTurrets: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_veh setUnloadInCombat [true, false];
Additional Information
Notes
-
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