setVehicleId: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ") |
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{{Feature | Warning | This command is '''not''' to be used.}} | {{Feature | Warning | This command is '''not''' to be used.}} | ||
|s1= vehicleName | |s1= vehicleName [[setVehicleId]] id | ||
|p1= vehicleName: [[Object]] | |p1= vehicleName: [[Object]] |
Revision as of 18:09, 20 June 2021
Description
- Description:
- Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints.
- Groups:
- Object ManipulationBroken Commands
Syntax
- Syntax:
- vehicleName setVehicleId id
- Parameters:
- vehicleName: Object
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleId 1
Additional Information
- See also:
- setVehicleVarName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Broken Commands