worldToModelVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
No edit summary
Line 8: Line 8:


|descr= Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]].
|descr= Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]].
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}}


|s1= object [[worldToModelVisual]] worldPosition
|s1= object [[worldToModelVisual]] worldPosition

Revision as of 16:03, 29 July 2021

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
For scaled objects, the relative position will be divided by the object scale.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array - format PositionAGL or Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModelvectorWorldToModelVisualmodelToWorldVisualmodelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note