Bug List – ArmA: Armed Assault
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Turret/Cupola of tanks seem to have almost no inertia. Cupola rotational movement(mainly stopping) feels too direct. Inertia in OFP felt much more natural like rotating tons of steel [v1.02] -[[User:wiper|wiper]] 16.Dec.06, 01:11 CET | Turret/Cupola of tanks seem to have almost no inertia. Cupola rotational movement(mainly stopping) feels too direct. Inertia in OFP felt much more natural like rotating tons of steel [v1.02] -[[User:wiper|wiper]] 16.Dec.06, 01:11 CET | ||
: This is realistic behavior with powered turrets. Only manually turned turrets (i.e. BRDM2) would have this problem. [[User:hellfish6|hellfish6]] 27 Dec 06 | : This is realistic behavior with powered turrets. Only manually turned turrets (i.e. BRDM2) would have this problem. [[User:hellfish6|hellfish6]] 27 Dec 06 | ||
:: I don't think so, refering to one of the most comprehensive and pure simulating tank sims on PC's today:'SteelBeasts Pro PE' which is even used by military organizations for training purposes! It models Cupola rotation / inertia even different for different tanks (Abrams/Leopard). Discussions on the SB forum about a very "sluggish" Abrams cupola resulted in that SB simulates it in very realistic way (extremly sluggish). Think twice please: To immediately stop a rotating (or accelerate from zero) multiple tons steel monster you might need an engine double+ times the size of that tank. its PHYSICALLY impossible. [[User:wiper|wiper]] 10.Jan.07 | |||
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{{Bug priority|5| | {{Bug priority|5| |
Revision as of 03:25, 10 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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Weapons
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