getSoundControllerResult: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^ ]*=[^ ]*)<\/tt>" to "{{hl|c= $1}}") |
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|x1= <code>_result = ([[vehicle]] [[player]]) [[getSoundControllerResult]] ([[configFile]] [[gtgt|>>]] "cfgVehicles" [[gtgt|>>]] [[typeOf]] ([[vehicle]] [[player]]) [[gtgt|>>]] "sounds" [[gtgt|>>]] "idle_ext" [[gtgt|>>]] "volume");</code> | |x1= <code>_result = ([[vehicle]] [[player]]) [[getSoundControllerResult]] ([[configFile]] [[gtgt|>>]] "cfgVehicles" [[gtgt|>>]] [[typeOf]] ([[vehicle]] [[player]]) [[gtgt|>>]] "sounds" [[gtgt|>>]] "idle_ext" [[gtgt|>>]] "volume");</code> | ||
|x2= <code>//-- mission config entry to reverse rain strength: | |x2= <code>//-- mission config entry to reverse rain strength: {{hl|c= myExpression = "rain factor [1,0]";}} | ||
_result = "PaperCar" [[createVehicleLocal]] [[position]] [[player]] [[getSoundControllerResult]] ([[missionConfigFile]] >> "myExpression");</code> | _result = "PaperCar" [[createVehicleLocal]] [[position]] [[player]] [[getSoundControllerResult]] ([[missionConfigFile]] >> "myExpression");</code> | ||
|seealso= [[Arma 3: Sound]], [[getSoundController]], [[getEnvSoundController]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]] | |seealso= [[Arma 3: Sound]], [[getSoundController]], [[getEnvSoundController]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]] | ||
}} | }} |
Revision as of 00:23, 16 November 2021
Description
- Description:
- Returns the calculated value of simple expression defined in config. Config could be any config entry, even mission config entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
- Groups:
- Sounds
Syntax
- Syntax:
- vehicle getSoundControllerResult config
- Parameters:
- vehicle: Object - transport vehicle
- config: Config - path to config entry containing the expression
- Return Value:
- Number
Examples
- Example 1:
_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");
- Example 2:
//-- mission config entry to reverse rain strength: myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");
Additional Information
- See also:
- Arma 3: SoundgetSoundControllergetEnvSoundControllergetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCount
Notes
-
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