set3DENMissionAttribute: Difference between revisions
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|descr= Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | |descr= Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | ||
<br><br> | <br><br> | ||
An attribute is identified by its | An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | ||
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} |
Revision as of 23:44, 15 November 2021
Description
- Description:
- Set scenario attribute.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Eden Editor
Syntax
- Syntax:
- <section> set3DENMissionAttribute [<class>,<value>]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3];
Set respawn type to 3
Additional Information
Notes
-
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