Bug List – ArmA: Armed Assault
m (→Weapons) |
m (→Visual Issues) |
||
Line 1,005: | Line 1,005: | ||
{{Bug priority|3| | {{Bug priority|3| | ||
Vehicle '''Compass Contrast''' is inadequate. Cannot read it against sky. It should be light text on a dark background. Make the background darker. [http://i111.photobucket.com/albums/n125/Dr_Eyeball/ArmA/ArmA_Compass_Contrast.jpg See image] -- [1.02] [[User:Dr_Eyeball|Dr_Eyeball]], 18 Dec 2006. | Vehicle '''Compass Contrast''' is inadequate. Cannot read it against sky. It should be light text on a dark background. Make the background darker. [http://i111.photobucket.com/albums/n125/Dr_Eyeball/ArmA/ArmA_Compass_Contrast.jpg See image] -- [1.02] [[User:Dr_Eyeball|Dr_Eyeball]], 18 Dec 2006. | ||
}} | |||
{{Bug priority|3| | |||
At daytime there are small bright dots on the sides of the screen and at night the NV goggles don't work if your ingame brightness/gamma is higher than default, it only shows plain green light. [http://koti.mbnet.fi/celery/pics/arma_nv1.jpg Picture] [v1.02] -[[User:Celery|Celery]] | |||
}} | |||
{{Bug priority|3| | |||
The chat txt field is located under existing chat messages. making it impossible to see what you type. this is in 800x600 as well as in 1024x768 (maybe also oter resolutions).[v1.01-v1.02] --[[User:SniperAndy|SniperAndy]] | |||
}} | }} | ||
Line 1,020: | Line 1,028: | ||
}} | }} | ||
{{Bug priority| | {{Bug priority|4| | ||
If you roll any aircraft more than 90°/-90°, the artificial horizon seems to invert itself and displays nonsense. [http://dirknet.net/stuff/armabugs/4.jpg Screenshot] ''[1.02 GER]'' -[[User:Dirk|d034rk]] 19:49, 5 January 2007 (CET) | |||
}} | |||
{{Bug priority|4| | |||
T72 commander can see corrupted player hands on the gun when turned out. Gun position is not aligned with hand position (same with all mounted weapons) | |||
Drivers for BRDM's can't see through the windows or have a 1st person perspective, same for BMP-2 (turn-out switches to 3rd person view) [1.02] -- 04. Jan 07 -- [[User:Predator|Predator]] | |||
}} | |||
{{Bug priority|4| | |||
Light Anomalies, on a night setting, without doing anything and being very far away from any light source only vegetation (grass and sometimes trees) the ground stays dark, lights up very bright when viewing them from certain angles eg: north or west looking up or down, and with nv goggles on hdr darkens everything except the vegetation, gets to the point where u can only see the bright grass (when pronning) tested with raining and overcast on, with a ATI X1900XTX every video option basic and advanced set to maximum quality setting, except for antialising being disabled (catalyst ver 6.8) armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]] | |||
}} | |||
{{Bug priority|4| | |||
from any distance at night, evening or morning, upto 200m tested, when a vehicle explodes it emmits an orange glow of light, where ever you are if you zoom in and look at the destroyed vehicle the same orange glow of light will light up the groung infrount of you where you are at any distance, tested on flat ground same elevation as vehicle with ATI X1900XTX every video option basic and advanced set to maximum quality setting, except for antialising being disabled (catalyst ver 6.8) armademo ver, you dont actually have to zoom to make it light up, quite easy to reproduce. the burning vehicle in this [http://i139.photobucket.com/albums/q290/NipWup/burning_vehicle.jpg picture] it about 350-400m away -[[User:NipWup|NipWup]] | |||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Line 1,093: | Line 1,114: | ||
}} | }} | ||
{{Bug priority|0| | {{Bug priority|0| | ||
Lighting showing at the seam where the walls meet the ceiling in some buildings during the day. The light appears to leak through the joints of the building -[[User:NipWup|NipWup]] | Lighting showing at the seam where the walls meet the ceiling in some buildings during the day. The light appears to leak through the joints of the building -[[User:NipWup|NipWup]] | ||
Line 1,119: | Line 1,120: | ||
{{Bug priority|0| | {{Bug priority|0| | ||
Ground textures often flash or disappear when looking around. Objects like grass and rocks are rendered correctly but terrain texture disappears leaving smooth non textured ground. [v1.02] --[[User:Major Latency|Major Latency]] | Ground textures often flash or disappear when looking around. Objects like grass and rocks are rendered correctly but terrain texture disappears leaving smooth non textured ground. [v1.02] --[[User:Major Latency|Major Latency]] | ||
}} | }} | ||
Revision as of 02:30, 11 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
Template:Bug priority Template:Bug priority
Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
AI Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Audio Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Collision Issues
Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Control Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Editing & Scripting
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Island & Object Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Mission Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Multi Player Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Dedicated Server Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Performance Issues
Physics Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Units/Vehicles
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority
Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
Template:Bug priority Template:Bug priority
Template:Bug priority
Template:Bug priority
Weapons
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority