enableGunLights: Difference between revisions

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{{TabView
{{TabView


|selected= 2
|selected= 1


|title1= {{Icon|arma2oa|24|link=}} {{arma2oa}} {{Icon|tkoh|24|link=}} {{tkoh}}
 
 
|title1= {{Icon|arma3|24|link=}} {{arma3}}
|content1=
|content1=


{{RV|type=command
{{RV|type=command


|game1= arma2oa
|game1= arma3
|version1= 1.50
|version1= 0.50
 
|game2= tkoh
|version2= 1.00


|gr1= Lights
|gr1= Lights
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|descr= Toggles the target group's gun light(s).
|descr= Toggles the target group's gun light(s).


|s1= target [[enableGunLights]] state
{{Feature|Important|Do not enable gun lights in a loop for every uni in a group, this command will do this for you automatically, you only need to give either a [[Group]] or [[Object]] which is any unit from the group.}}
 
 
|s1= target [[enableGunLights]] mode


|p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
|p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used


|p2= state: [[Boolean]] - [[true]] to enable, [[false]] to disable
|p2= mode: [[String]] - Can be:
* <tt>"Auto"</tt> - Depends on combat mode
* <tt>"ForceOn"</tt> - Always on
* <tt>"ForceOff"</tt> - Always off


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_group [[enableGunLights]] [[false]];</code>
|x1= <code>_unit [[enableGunLights]] "Auto";</code>
 
|x2= <code>_unit [[enableGunLights]] "ForceOff";</code>


|seealso= [[isFlashlightOn]]
|seealso= [[isFlashlightOn]]
}}
}}


|title2= {{Icon|arma3|24|link=}} {{arma3}}
|title2= {{Icon|arma2oa|24|link=}} {{arma2oa}} {{Icon|tkoh|24|link=}} {{tkoh}}
|content2=
|content2=


{{RV|type=command
{{RV|type=command


|game1= arma3
|game1= arma2oa
|version1= 0.50
|version1= 1.50
 
|game2= tkoh
|version2= 1.00


|gr1= Lights
|gr1= Lights
Line 51: Line 61:
|descr= Toggles the target group's gun light(s).
|descr= Toggles the target group's gun light(s).


|s1= target [[enableGunLights]] mode
|s1= target [[enableGunLights]] state


|p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
|p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used


|p2= mode: [[String]] - Can be:
|p2= state: [[Boolean]] - [[true]] to enable, [[false]] to disable
* <tt>"Auto"</tt> - Depends on combat mode
* <tt>"ForceOn"</tt> - Always on
* <tt>"ForceOff"</tt> - Always off


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit [[enableGunLights]] "Auto";</code>
|x1= <code>_group [[enableGunLights]] [[false]];</code>
 
|x2= <code>_unit [[enableGunLights]] "ForceOff";</code>


|seealso= [[isFlashlightOn]]
|seealso= [[isFlashlightOn]]
}}
}}
}}
}}

Revision as of 15:15, 6 July 2021

Arma 3 logo black.png Arma 3
A2 OA Logo.png Arma 2: Operation Arrowhead tkoh logo small.png Take On Helicopters
Hover & click on the images for description

Description

Description:
Toggles the target group's gun light(s).
Do not enable gun lights in a loop for every uni in a group, this command will do this for you automatically, you only need to give either a Group or Object which is any unit from the group.
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights mode
Parameters:
target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - Can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Return Value:
Nothing

Examples

Example 1:
_unit enableGunLights "Auto";
Example 2:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hover & click on the images for description

Description

Description:
Toggles the target group's gun light(s).
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights state
Parameters:
target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
state: Boolean - true to enable, false to disable
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights false;

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note