enableGunLights: Difference between revisions
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{{TabView | {{TabView | ||
|selected= | |selected= 1 | ||
|title1= {{Icon| | |||
|title1= {{Icon|arma3|24|link=}} {{arma3}} | |||
|content1= | |content1= | ||
{{RV|type=command | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= | |version1= 0.50 | ||
|gr1= Lights | |gr1= Lights | ||
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|descr= Toggles the target group's gun light(s). | |descr= Toggles the target group's gun light(s). | ||
|s1= target [[enableGunLights]] | {{Feature|Important|Do not enable gun lights in a loop for every uni in a group, this command will do this for you automatically, you only need to give either a [[Group]] or [[Object]] which is any unit from the group.}} | ||
|s1= target [[enableGunLights]] mode | |||
|p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
|p2= | |p2= mode: [[String]] - Can be: | ||
* <tt>"Auto"</tt> - Depends on combat mode | |||
* <tt>"ForceOn"</tt> - Always on | |||
* <tt>"ForceOff"</tt> - Always off | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code> | |x1= <code>_unit [[enableGunLights]] "Auto";</code> | ||
|x2= <code>_unit [[enableGunLights]] "ForceOff";</code> | |||
|seealso= [[isFlashlightOn]] | |seealso= [[isFlashlightOn]] | ||
}} | }} | ||
|title2= {{Icon| | |title2= {{Icon|arma2oa|24|link=}} {{arma2oa}} {{Icon|tkoh|24|link=}} {{tkoh}} | ||
|content2= | |content2= | ||
{{RV|type=command | {{RV|type=command | ||
|game1= | |game1= arma2oa | ||
|version1= | |version1= 1.50 | ||
|game2= tkoh | |||
|version2= 1.00 | |||
|gr1= Lights | |gr1= Lights | ||
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|descr= Toggles the target group's gun light(s). | |descr= Toggles the target group's gun light(s). | ||
|s1= target [[enableGunLights]] | |s1= target [[enableGunLights]] state | ||
|p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
|p2= | |p2= state: [[Boolean]] - [[true]] to enable, [[false]] to disable | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code> | |x1= <code>_group [[enableGunLights]] [[false]];</code> | ||
|seealso= [[isFlashlightOn]] | |seealso= [[isFlashlightOn]] | ||
}} | }} | ||
}} | }} |
Revision as of 15:15, 6 July 2021
Arma 3
Arma 2: Operation Arrowhead Take On Helicopters
Description
Syntax
- Syntax:
- target enableGunLights mode
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - Can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Return Value:
- Nothing
Examples
- Example 1:
_unit enableGunLights "Auto";
- Example 2:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
Syntax
- Syntax:
- target enableGunLights state
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- state: Boolean - true to enable, false to disable
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights false;
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 3 version 0.50
- Arma 3: New Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect
- Introduced with Arma 2: Operation Arrowhead version 1.50
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands