Bug List – ArmA: Armed Assault

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{{Bug priority|0|
{{Bug priority|5|
Some sounds are overriden by others eg: when gunner in humve and you can year a distant vehicle driving, the driving vehicle's sound is muted for the piriod of time you openfire*,  this might be associated to the hardware acceleration issue where eg: you can hear a chopper starting up from the otherside of the island, *firing the gun might just be muting the bug.
(ver 1.3.0.5110) on a X-fi elite pro (driver ver 1.01.14) -[[User:NipWup|NipWup]]
:see talk page. --[[User:Plaintiff1|Plaintiff1]] 05:39, 11 January 2007 (CET)
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{{Bug priority|0|
With X-Fi Elite Pro when swithing between sound modes eg: game mode to entertainment mode arma demo will crash on startup. will only start in gaming mode, (entertainment mode is compatable with all other games) -[[User:NipWup|NipWup]]
:This sounds like an Xfi bug, not an ArmA bug. -[[User:Plaintiff1|Plaintiff1]]
:: yes that is a possibility however, this is the first game out of many that caused this problem, this is the first sound card ive had that has never had a problem with old or new games untill ArmA. the differance with the entertainment mode is that it changes the acoustic quality to more suit music and movies, im not sure but it might disables one advanced feature. Being able to play 128 or more sounds at one time, this should not cause the game to crash for there are many sound cards that cant reproduce 128 or more sounds.
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{{Bug priority|0|
no AT launcher explosion sound and no vehicle explosion sound armademo ver 1.03 -[[User:NipWup|NipWup]]
no AT launcher explosion sound and no vehicle explosion sound armademo ver 1.03 -[[User:NipWup|NipWup]]
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{{Bug priority|0|
{{Bug priority|5|
turned out characters on tanks and hummve gunner or otherwise can't hear ambient sounds like birds/crickets and muffled other sounds. armademo ver 1.03 -[[User:NipWup|NipWup]]
turned out characters on tanks and hummve gunner or otherwise can't hear ambient sounds like birds/crickets and muffled other sounds. armademo ver 1.03 -[[User:NipWup|NipWup]]
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{{Bug priority|0|
{{Bug priority|5|
passengers of hummve 3rd person view, sounds like your hearing the hummve from behind a building. armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
passengers of hummve 3rd person view, sounds like your hearing the hummve from behind a building. armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
:This only happens sometimes. --[[User:Plaintiff1|Plaintiff1]] 08:03, 12 January 2007 (CET)
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{{Bug priority|0|
{{Bug priority|5|
the M9 pistol plays the wrong reload sound when you reload mid clip, only when you depleat your magazine it plays the correct reload sound. armademo ver 1.03 -[[User:NipWup|NipWup]]
the M9 pistol plays the wrong reload sound when you reload mid clip, only when you depleat your magazine it plays the correct reload sound. armademo ver 1.03 -[[User:NipWup|NipWup]]
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{{Bug priority|5|
If you fire BURST with M16 or M4 while you have 1 or 2 bullets left, wrong sound is played : you hear 3 shots [1.02] -[[User:Universel|Universel]] 16:08, 10 January 2007 (CET)
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{{Bug priority|5|
No collision sound eg: Hummve flying down a road and hits anything, a house or vehicle. hummve makes no collision (crash) sound when hits an object, hummve just stops. Demo 1.03 -[[User:NipWup|NipWup]]
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{{Bug priority|0|
{{Bug priority|0|
If you fire BURST with M16 or M4 while you have 1 or 2 bullets left, wrong sound is played : you hear 3 shots [1.02] -[[User:Universel|Universel]] 16:08, 10 January 2007 (CET)
Some sounds are overriden by others eg: when gunner in humve and you can year a distant vehicle driving, the driving vehicle's sound is muted for the piriod of time you openfire*,  this might be associated to the hardware acceleration issue where eg: you can hear a chopper starting up from the otherside of the island, *firing the gun might just be muting the bug.
(ver 1.3.0.5110) on a X-fi elite pro (driver ver 1.01.14) -[[User:NipWup|NipWup]]
:see talk page. --[[User:Plaintiff1|Plaintiff1]] 05:39, 11 January 2007 (CET)
}}
}}
{{Bug priority|0|
{{Bug priority|0|
No collision sound eg: Hummve flying down a road and hits anything, a house or vehicle. hummve makes no collision (crash) sound when hits an object, hummve just stops. Demo 1.03 -[[User:NipWup|NipWup]]
With X-Fi Elite Pro when swithing between sound modes eg: game mode to entertainment mode arma demo will crash on startup. will only start in gaming mode, (entertainment mode is compatable with all other games) -[[User:NipWup|NipWup]]
:This sounds like an Xfi bug, not an ArmA bug. -[[User:Plaintiff1|Plaintiff1]]
:: yes that is a possibility however, this is the first game out of many that caused this problem, this is the first sound card ive had that has never had a problem with old or new games untill ArmA. the differance with the entertainment mode is that it changes the acoustic quality to more suit music and movies, im not sure but it might disables one advanced feature. Being able to play 128 or more sounds at one time, this should not cause the game to crash for there are many sound cards that cant reproduce 128 or more sounds.
}}
}}



Revision as of 08:03, 12 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. BigDawgKS, Plaintiff1, the BI staff, and the wiki sysops will set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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