Bug List – ArmA: Armed Assault
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This being the '''visual issues''' section, reporting any bug in this section should contain a screen shot of the reported bug. | This being the '''visual issues''' section, reporting any bug in this section should contain a screen shot of the reported bug. | ||
{{Bug priority|2| | {{Bug priority|2| | ||
Night sets in too abruptly. MP Clean Sweep mission revealed that bug just by chance. I have set up a small [http://surfacezero.com/uploads/Sniperwolf572/AbruptNight.Intro.rar test mission] to show it's occurrence. Play the mission and accelerate time, few minutes afterwards everything besides the sky goes black. Time at which this happens varies from month and day, so every day has the bug occurring at different time. Reverse happens in the morning, set the time of the test mission provided to 05:30 and accelerate time. | Night sets in too abruptly. MP Clean Sweep mission revealed that bug just by chance. I have set up a small [http://surfacezero.com/uploads/Sniperwolf572/AbruptNight.Intro.rar test mission] to show it's occurrence. Play the mission and accelerate time, few minutes afterwards everything besides the sky goes black. Time at which this happens varies from month and day, so every day has the bug occurring at different time. Reverse happens in the morning, set the time of the test mission provided to 05:30 and accelerate time. | ||
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{{Bug priority|4| | {{Bug priority|4| | ||
from any distance at night, evening or morning, upto 200m tested, when a vehicle explodes it emmits an orange glow of light, where ever you are if you zoom in and look at the destroyed vehicle the same orange glow of light will light up the groung infrount of you where you are at any distance, tested on flat ground same elevation as vehicle with ATI X1900XTX every video option basic and advanced set to maximum quality setting, except for antialising being disabled (catalyst ver 6.8) armademo ver, you dont actually have to zoom to make it light up, quite easy to reproduce. the burning vehicle in this [http://i139.photobucket.com/albums/q290/NipWup/burning_vehicle.jpg picture] it about 350-400m away -[[User:NipWup|NipWup]] | from any distance at night, evening or morning, upto 200m tested, when a vehicle explodes it emmits an orange glow of light, where ever you are if you zoom in and look at the destroyed vehicle the same orange glow of light will light up the groung infrount of you where you are at any distance, tested on flat ground same elevation as vehicle with ATI X1900XTX every video option basic and advanced set to maximum quality setting, except for antialising being disabled (catalyst ver 6.8) armademo ver, you dont actually have to zoom to make it light up, quite easy to reproduce. the burning vehicle in this [http://i139.photobucket.com/albums/q290/NipWup/burning_vehicle.jpg picture] it about 350-400m away -[[User:NipWup|NipWup]] | ||
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{{Bug priority|5| | |||
I have a similar light anomaly like mentioned below (''now above, priority 2 bug by sniperwolf'' --~~). In the campaign the light conditions change drastic between pleasant bright an clear when the sun shines freely to an area to very shady and dark when having the sun in front of me or behind a hill or buildings. The same appears at night (although no sun !) with NV Goggles. I tested this also in the Editor and it appears only in the campaign (mission: The theory of the exploded URAL). | |||
[http://img440.imageshack.us/img440/1334/campaignlightanomaly1hb1.jpg Screenshot] | |||
(Radeon x1900GT)[Ger v1.02] -[[User:Miki|Miki]] | |||
}} | }} | ||
Revision as of 08:14, 12 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
Weapons
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