Bug List – ArmA: Armed Assault
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{{Bug | {{Bug priority|4| | ||
Inside buildings during the day, the HDR renderer seems to go a bit out of range and makes a velvet like effect where dark colours invert and become light. Screenshot forthcoming. [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 08:57, 17 January 2007 (CET) | Inside buildings during the day, the HDR renderer seems to go a bit out of range and makes a velvet like effect where dark colours invert and become light. Screenshot forthcoming. [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 08:57, 17 January 2007 (CET) | ||
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{{Bug | |||
{{Bug priority|4| | |||
There is some kind of texture/shading error on the inside of the balcony a building in Tiberia on Saralite. It is a two story building in the north west corner of town. It is on the south side of the northern street that runs east to west, running from the vinyards to a southward crecemt where it joins the mains treet out of town. It's made of cement coloured bricks/blocks. You enter through the southside, go up some stairs, and that room exits onto the north facing balcony. The graphical error is on the west side. Screenshots and map forthcoming. [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 10:04, 17 January 2007 (CET) | There is some kind of texture/shading error on the inside of the balcony a building in Tiberia on Saralite. It is a two story building in the north west corner of town. It is on the south side of the northern street that runs east to west, running from the vinyards to a southward crecemt where it joins the mains treet out of town. It's made of cement coloured bricks/blocks. You enter through the southside, go up some stairs, and that room exits onto the north facing balcony. The graphical error is on the west side. Screenshots and map forthcoming. [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 10:04, 17 January 2007 (CET) | ||
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(Radeon x1900GT)[Ger v1.02] -[[User:Miki|Miki]] | (Radeon x1900GT)[Ger v1.02] -[[User:Miki|Miki]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
when bringing up the watch or the compass all the textures around (particularly wall textures) become brighter, and then return to normal when hiding watch/compass - [[User:Kroky|Kroky]] | when bringing up the watch or the compass all the textures around (particularly wall textures) become brighter, and then return to normal when hiding watch/compass - [[User:Kroky|Kroky]] |
Revision as of 10:10, 17 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
Dedicated Server Issues
Performance Issues
Physics Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
Weapons
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