Bug List – ArmA: Armed Assault

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*It is possible for players to team respawn to a character that is already being played by another player.  When this happens, both players have complete control of the character, and when messages are typed in chat, the message is sent as a message from the player who was in control originally.  This has happened several times to me and I don't really play that much! [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
*It is possible for players to team respawn to a character that is already being played by another player.  When this happens, both players have complete control of the character, and when messages are typed in chat, the message is sent as a message from the player who was in control originally.  This has happened several times to me and I don't really play that much! [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
*Sometimes on dedicated servers with JIP (and possibly limited to missions with group/side respawn) two players can spawn into the same avatar at the same time. Causes very odd moments when your player tag shows you, but you are being controlled by someone else. It has happened to me at least twice, though not consistently. Unable to duplicate it reliably. [v1.02] --[[User:Hellfish6|Hellfish6]] 11 Jan 2007 0500 GMT
*Sometimes on dedicated servers with JIP (and possibly limited to missions with group/side respawn) two players can spawn into the same avatar at the same time. Causes very odd moments when your player tag shows you, but you are being controlled by someone else. It has happened to me at least twice, though not consistently. Unable to duplicate it reliably. [v1.02] --[[User:Hellfish6|Hellfish6]] 11 Jan 2007 0500 GMT
:Confirmed. Happened to me when I JIPed, then several minutes later another person JIPed into the same character. Any messages sent used the second players name. First player remained on player list. [Demo 5116] --[[User:Ceeeb|Ceeeb]]
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Revision as of 17:43, 22 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. BigDawgKS, Plaintiff1, the BI staff, and the wiki sysops will set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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