currentVisionMode: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Number]] - vision mode | |r1= [[Number]] - vision mode | ||
|s2= [[currentVisionMode]] [entity] | |s2= [[currentVisionMode]] [entity] | ||
|s2since= arma3 2.08 | |||
|p21= entity: [[Object]] - unit or vehicle. Unit query returns current vision mode of the unit. Vehicle query returns driver seat vision mode | |p21= entity: [[Object]] - unit or vehicle. Unit query returns current vision mode of the unit. Vehicle query returns driver seat vision mode | ||
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|r2= [[Array]] - in format [vision mode, FLIR index] | |r2= [[Array]] - in format [vision mode, FLIR index] | ||
|s3= vehicle [[currentVisionMode]] turret | |s3= vehicle [[currentVisionMode]] turret | ||
|s3since= arma3 2.08 | |||
|p41= vehicle: [[Object]] - vehicle with vision modes | |p41= vehicle: [[Object]] - vehicle with vision modes | ||
|p42= turret: [[Array]] - path to vehicle's turret. Use [-1] for driver turret, [] for default primary gunner turret | |p42= turret: [[Array]] - path to vehicle's turret. Use [-1] for driver turret, [] for default primary gunner turret | ||
|r3= [[Array]] - in format [vision mode, FLIR index] | |r3= [[Array]] - in format [vision mode, FLIR index] | ||
|s4= unit [[currentVisionMode]] weapon | |s4= unit [[currentVisionMode]] weapon | ||
|s4since= arma3 2.08 | |||
|p61= unit: [[Object]] - soldier | |p61= unit: [[Object]] - soldier | ||
|p62= weapon: [[String]] - unit's weapon. Use "" for current weapon | |p62= weapon: [[String]] - unit's weapon. Use "" for current weapon | ||
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}} | }} | ||
{{Note | |||
|user= AgentRev | |||
|timestamp= 20160429213100 | |||
|text= {{Feature|obsolete||arma3|2.08}} | |||
The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards... | |||
}} | |||
Revision as of 11:21, 13 September 2021
Description
- Description:
- Returns current vision mode of unit's weapon. Vision mode could be one of:
- 0 - normal vision
- 1 - night vision
- 2 - thermal vision
- Groups:
- Weapons
Syntax 1
- Syntax:
- currentVisionMode entity
- Parameters:
- entity: Object - unit or vehicle. Unit query returns current vision mode of the unit. Vehicle query returns driver seat vision mode
- Return Value:
- Number - vision mode
Syntax 2
- Syntax:
- currentVisionMode [entity]
- Parameters:
- entity: Object - unit or vehicle. Unit query returns current vision mode of the unit. Vehicle query returns driver seat vision mode
- Return Value:
- Array - in format [vision mode, FLIR index]
Syntax 3
- Syntax:
- vehicle currentVisionMode turret
- Parameters:
- vehicle: Object - vehicle with vision modes
- turret: Array - path to vehicle's turret. Use [-1] for driver turret, [] for default primary gunner turret
- Return Value:
- Array - in format [vision mode, FLIR index]
Syntax 4
- Syntax:
- unit currentVisionMode weapon
- Parameters:
- unit: Object - soldier
- weapon: String - unit's weapon. Use "" for current weapon
- Return Value:
- Array - in format [vision mode, FLIR index]
Examples
- Example 1:
_currMode = currentVisionMode gunner _tank
- Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };
Additional Information
- See also:
- disableNVGEquipmentdisableTIEquipmentcamUseNVGsetCamUseTIcurrentMagazinecurrentWeaponcurrentMuzzlecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 29, 2016 - 21:31 (UTC)
-
The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...