setLightVolumeShape: Difference between revisions
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(Arugment fix and add example) |
Lou Montana (talk | contribs) |
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|x1= <code>_light [[setLightVolumeShape]] ["a3\data_f\VolumeLightFlashlight.p3d", [1, 1, 1]];</code> | |x1= <code>_light [[setLightVolumeShape]] ["a3\data_f\VolumeLightFlashlight.p3d", [1, 1, 1]];</code> | ||
|seealso= [[setLightColor]] | |seealso= [[setLightColor]] [[setLightAmbient]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[setLightIR]] | ||
}} | }} |
Revision as of 17:45, 20 January 2022
Description
- Description:
- Sets the lightpoint (directional light
#lightreflector
)'s volume shape. - Groups:
- Lights
Syntax
- Syntax:
- lightReflector setLightVolumeShape [shapePath, scale]
- Parameters:
- lightReflector : Object - Object of class
#lightreflector
) - shapePath: String
- scale: Array - [sizeX, sizeY, sizeZ]
- Return Value:
- Nothing
Examples
- Example 1:
_light setLightVolumeShape ["a3\data_f\VolumeLightFlashlight.p3d", [1, 1, 1]];
Additional Information
- See also:
- setLightColor setLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightsetLightIR
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note