lockCameraTo: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
(The "temporary" parameter is not optional. It's part of a new syntax) |
||
Line 11: | Line 11: | ||
{{Feature|informative|The command is local to the targeted '''turret''', not the vehicle.}} | {{Feature|informative|The command is local to the targeted '''turret''', not the vehicle.}} | ||
|s1= vehicle [[lockCameraTo]] [target, turretPath | |s1= vehicle [[lockCameraTo]] [target, turretPath] | ||
|p1= vehicle: [[Object]] - UAV | |p1= vehicle: [[Object]] - UAV | ||
Line 19: | Line 19: | ||
|p3= turretPath: [[Array]] - path to the turret with required camera | |p3= turretPath: [[Array]] - path to the turret with required camera | ||
| | |r1= [[Nothing]] | ||
|s2= vehicle [[lockCameraTo]] [target, turretPath, temporary] | |||
|s2since= arma3 2.08 | |||
|p21= vehicle: [[Object]] - UAV | |||
|p22= target: [[Object]] or [[Array]] format [[Position#PositionASL|PositionASL]] - use [[objNull]] to unlock | |||
|p23= turretPath: [[Array]] - path to the turret with required camera | |||
|p24= temporary: [[Boolean]] - This syntax also works with non-stabilised turrets.<br> | |||
If set to [[true]], the engine will automatically remove the lock-on once the turret reaches its target. | If set to [[true]], the engine will automatically remove the lock-on once the turret reaches its target. | ||
If the target is out of turret's reach, the turret will move to the maximum of its capacity towards the target. | If the target is out of turret's reach, the turret will move to the maximum of its capacity towards the target. | ||
{{Feature|important|If ''temporary'' is '''not''' set and target is out of possible view, the turret will move to its limit and get stuck there, with blocked input.}} | {{Feature|important|If ''temporary'' is '''not''' set ({{HashLink|#Syntax|syntax 1}}) and target is out of possible view, the turret will move to its limit and get stuck there, with blocked input.}} | ||
| | |r2= [[Nothing]] | ||
|x1= <code>uav [[lockCameraTo]] [vehicle, [0,0]];</code> | |x1= <code>uav [[lockCameraTo]] [vehicle, [0,0]];</code> |
Revision as of 09:58, 27 April 2022
Description
- Description:
- Lock/Unlock stabilized camera to target. Works only on turrets which have optic mode selected with direction stabilization enabled.
- Groups:
- Camera Control
Syntax
- Syntax:
- vehicle lockCameraTo [target, turretPath]
- Parameters:
- vehicle: Object - UAV
- target: Object or Array format PositionASL - use objNull to unlock
- turretPath: Array - path to the turret with required camera
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicle lockCameraTo [target, turretPath, temporary]
- Parameters:
- vehicle: Object - UAV
- target: Object or Array format PositionASL - use objNull to unlock
- turretPath: Array - path to the turret with required camera
- temporary: Boolean - This syntax also works with non-stabilised turrets.
If set to true, the engine will automatically remove the lock-on once the turret reaches its target. If the target is out of turret's reach, the turret will move to the maximum of its capacity towards the target. - Return Value:
- Nothing
Examples
- Example 1:
uav lockCameraTo [vehicle, [0,0]];
- Example 2:
uav lockCameraTo [objNull, [0,0]]; // unlocks the turret
- Example 3:
vehicle player lockCameraTo [enemyTarget, vehicle player unitTurret player, false];
Additional Information
- See also:
- camTarget camSetTarget camPrepareTarget directionStabilizationEnabled enableDirectionStabilization
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 10, 2015 - 06:54 (UTC)
- The vehicle has to have a stabilized optic for this command to work with ASL position.