addItem: Difference between revisions

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m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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independentUnit [[assignItem]] "NVGoggles_INDEP";</code>
independentUnit [[assignItem]] "NVGoggles_INDEP";</code>


|seealso= [[removeItem]] [[assignItem]], [[unassignItem]], [[assignedItems]], [[linkItem]], [[unlinkItem]], [[removeAllAssignedItems]] [[addItemToUniform]], [[addItemToVest]], [[addItemToBackpack]]
|seealso= [[removeItem]] [[assignItem]] [[unassignItem]], [[assignedItems]], [[linkItem]], [[unlinkItem]], [[removeAllAssignedItems]] [[addItemToUniform]], [[addItemToVest]], [[addItemToBackpack]]
}}
}}

Revision as of 13:01, 20 January 2022

Hover & click on the images for description

Description

Description:
Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
Groups:
Unit Inventory

Syntax

Syntax:
unit addItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
// identical to bluforUnit linkItem "NVGoggles" // addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
removeItem assignItem unassignItemassignedItemslinkItemunlinkItemremoveAllAssignedItems addItemToUniformaddItemToVestaddItemToBackpack

Notes

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