assignAsCargoIndex: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>[[player]] [[assignAsCargoIndex]] [myHelicopter, 1];</code>
|x1= <code>[[player]] [[assignAsCargoIndex]] [myHelicopter, 1];</code>


|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsTurret]] [[getCargoIndex]] [[assignedVehicleRole]], [[unassignVehicle]]
|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsTurret]] [[getCargoIndex]] [[assignedVehicleRole]] [[unassignVehicle]]
}}
}}

Revision as of 14:54, 20 January 2022

Hover & click on the images for description

Description

Description:
Assigns the character to a specific cargo / passenger index of the given vehicle.
See AI Group Vehicle Management for more information.
Groups:
Unit Control

Syntax

Syntax:
character assignAsCargoIndex [vehicle, index]
Parameters:
character: Object - character to assign
vehicle: Object - vehicle to assign to
index: Number - cargo / passenger index
Return Value:
Boolean

Examples

Example 1:
player assignAsCargoIndex [myHelicopter, 1];

Additional Information

See also:
assignAsCargo assignAsDriver assignAsCommander assignAsGunner assignAsTurret getCargoIndex assignedVehicleRole unassignVehicle

Notes

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