endLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
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Line 26: | Line 26: | ||
|x1= <code>[[startLoadingScreen]] ["Loading My Mission"]; | |x1= <code>[[startLoadingScreen]] ["Loading My Mission"]; | ||
// code | |||
[[progressLoadingScreen]] 0.5; | [[progressLoadingScreen]] 0.5; | ||
// code | |||
[[endLoadingScreen]];</code> | [[endLoadingScreen]];</code> | ||
|x2= <code> | |x2= <code>// this structure prevents error-prone or lengthy code to miss [[endLoadingScreen]]. | ||
[[private]] _maxTime = [[diag_tickTime]] + 30; | [[private]] _maxTime = [[diag_tickTime]] + 30; // max 30s of loading | ||
[[startLoadingScreen]] ["Loading"]; | [[startLoadingScreen]] ["Loading"]; | ||
[[private]] _handle = [] [[spawn]] { | [[private]] _handle = [] [[spawn]] { | ||
// code that may crash or take too long | |||
}; | }; | ||
Revision as of 11:26, 12 May 2022
Description
- Description:
- Finishes loading screen started by startLoadingScreen.
- Groups:
- System
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
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