isNull: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[if]] ([[isNull]] obj) [[then]] {[[hint]] "doesn't exist";};</code> | |x1= <code>[[if]] ([[isNull]] obj) [[then]] {[[hint]] "doesn't exist";};</code> | ||
|seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[objNull]] [[taskNull]] | |seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[objNull]] [[taskNull]] [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]] | ||
}} | }} |
Revision as of 17:06, 20 January 2022
Description
- Description:
- Checks whether the tested item is null.
Which null type the item has to be equal to depends on the type of game entity tested: - Problems:
- teamMemberNull for Team Member type is not supported. Use
private _isNull = _teamMember isEqualTo teamMemberNull
instead. - Groups:
- Variables
Syntax
- Syntax:
- isNull entity
- Parameters:
- entity: Object, Control, Display, Group, Location, Task, Script, Config or Diary Record
- Return Value:
- Boolean
Examples
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNullscriptNullconfigNulltypeName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables