orderGetIn: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[_unitOne, _unitTwo] [[orderGetIn]] [[false]]</code> | |x2= <code>[_unitOne, _unitTwo] [[orderGetIn]] [[false]]</code> | ||
|seealso= [[allowGetIn]] [[addVehicle]] | |seealso= [[allowGetIn]] [[addVehicle]] [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]] | ||
}} | }} |
Revision as of 17:05, 20 January 2022
Description
- Description:
- Force all units in the array to get in or out of their assigned vehicles. Units must be assigned to a vehicle before this command will do anything.
- Groups:
- Unit Control
Syntax
- Syntax:
- unitArray orderGetIn order
- Parameters:
- unitArray: Array
- order: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
[_unitOne, _unitTwo] orderGetIn true
- Example 2:
[_unitOne, _unitTwo] orderGetIn false
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect