addVehicle

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Introduced with Armed Assault version 1.05
  Arguments of this scripting command have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.05

Description

Description:
Adds a specified vehicle for use by a specified AI led group taking into account vehicle's cost. The vehicle will be considered as an available vehicle for use by this group. When vehicle is added in this way, it can appear as a target for the enemy even if the vehicle is currently free of the crew. Vehicles with crew, which are placed in the editor, get automatically added to the group. To remove vehicle from a group, use leaveVehicle.

Syntax

Syntax:
groupName addVehicle vehicleName
Parameters:
groupName: Group
vehicleName: Object
Return Value:
Nothing

Examples

Example 1:
_grp addVehicle _vehicle
Example 2:
Using on crewed vehicle:group tank addVehicle tank;

Additional Information

Multiplayer:
-
See also:
leaveVehicleunassignVehiclecreateVehicleCrew

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 22 Nov, 2008 00:40
Ceeeb
  • This command works best when used on empty vehicles. If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.
  • More than one vehicle can be added to a group, and more than one group can be added to a vehicle.
  • When deciding whether to board a vehicle, AI leaders seem to only consider the transport benefit of a vehicle, ignoring any combat benefits the vehicle may provide.

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