load: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>[[load]] [[player]];</code>
|x1= <code>[[load]] [[player]];</code>


|seealso= [[maxLoad]] [[loadAbs]] [[loadBackpack]] [[loadUniform]] [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]]
|seealso= [[maxLoad]] [[loadAbs]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]], [[weightRTD]], [[getContainerMaxLoad]]
}}
}}

Revision as of 17:26, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula: _loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
Groups:
Unit Inventory

Syntax

Syntax:
load unit
Parameters:
unit: Object (since Arma 2.08 command also supports containers, ammo boxes, weapon holders, vehicle cargos)
Return Value:
Number

Examples

Example 1:
load player;

Additional Information

See also:
maxLoad loadAbs loadBackpack loadUniform loadVest getMassweightRTDgetContainerMaxLoad

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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