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| {{Bug priority|4| | | {{Bug priority|4| |
| Manipulating flyinheight doesn't work correctly. Example: Nonplayable Cobra flying (at 50), and player on the ground. With scripts a 'cobra flyinheight 20' is performed. Cobra comes down to 20. Now 'cobra flyinheight 40' is performed ... NOTHING HAPPENS! now 'cobra flyinheight 10' is performed. Cobra comes down to 10. In this case the cobra only can be ordered lower and lower, but i have seen the opposite as well, that the cobra only could be ordered higher and higher. But i have never seen the mix of lower AND higher work ok. (edit: using 'cobra DOMOVE getpos cobra' after the flyinheight does get things working as i just found out (but bug still stands imo)''[1.02]'' - [[User:maxqubit|maxqubit]] | | Manipulating flyinheight doesn't work correctly. Example: Nonplayable Cobra flying (at 50), and player on the ground. With scripts a 'cobra flyinheight 20' is performed. Cobra comes down to 20. Now 'cobra flyinheight 40' is performed ... NOTHING HAPPENS! now 'cobra flyinheight 10' is performed. Cobra comes down to 10. In this case the cobra only can be ordered lower and lower, but i have seen the opposite as well, that the cobra only could be ordered higher and higher. But i have never seen the mix of lower AND higher work ok. (edit: using 'cobra DOMOVE getpos cobra' after the flyinheight does get things working as i just found out (but bug still stands imo)''[1.02]'' - [[User:maxqubit|maxqubit]] |
| | }} |
| | |
| | {{Bug priority|0| |
| | The Scripting Command "setVelocity" does not work with wheeled vehicles. In this [http://www.gdt-server.com/pics/heinbloed_setVelocity.mpg video] all vehicles are accelerated every 0.3 seconds (velocity vehicle + 10). The wheeled vehicles are only accelerated on the first command. After the first command they are only moving jerkily. -[[User:HeinBloed|HeinBloed]] |
| }} | | }} |
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Revision as of 15:44, 5 February 2007
⚠
Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping
BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a Wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions.
If you are unsure whether something actually is a bug, or perhaps just misleading documentation, or whether it is supposed to behave in this particular way, post your report in the Bug or Feature? list.
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
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1. Post in the appropriate section.
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YOUR TEXT HERE -~~~
}}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
How to mark bug fixed
To mark your bug fixed, edit the page and replace the priority number with an x. This will strike out the bug as fixed.
{{Bug priority|x|
90% of the time when getting out of a boat the player is placed under the ground. ''[1.01.5094]''.[http://img291.imageshack.us/img291/8614/armartn1.jpg check image]}}
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BigDawgKS,
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General Issues
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Control Issues
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This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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