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Lou Montana (talk | contribs) |
(edited description to state outright that the output is a percentage) |
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|gr1= Unit Inventory | |gr1= Unit Inventory | ||
|descr= Returns | |descr= Returns the percentage of fullness of a unit's cargo. Output is usually between 0 and 1, but can be higher after using certain scripting commands which ignore load values when adding items. | ||
<br>Player load is calculated by the following formula: | |||
<code>_loadPlayer <nowiki>=</nowiki> [[loadAbs]] [[player]] / [[getNumber]] ([[configFile]] >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</code> | <code>_loadPlayer <nowiki>=</nowiki> [[loadAbs]] [[player]] / [[getNumber]] ([[configFile]] >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</code> | ||
|s1= [[load]] unit | |s1= [[load]] unit |
Revision as of 16:12, 3 April 2022
Description
- Description:
- Returns the percentage of fullness of a unit's cargo. Output is usually between 0 and 1, but can be higher after using certain scripting commands which ignore load values when adding items.
Player load is calculated by the following formula:_loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
- Groups:
- Unit Inventory
Syntax
- Syntax:
- load unit
- Parameters:
- unit: Object (since Arma 2.08 command also supports containers, ammo boxes, weapon holders, vehicle cargos)
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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