screenToWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Array]] - [[Position#PositionAGL|PositionAGL]], world position on surface [x,y,0] | |r1= [[Array]] - [[Position#PositionAGL|PositionAGL]], world position on surface [x,y,0] | ||
|x1= < | |x1= <sqf>_wPos = screenToWorld [0.5, 0.5];</sqf> | ||
|seealso= [[SafeZone]] [[worldToScreen]] | |seealso= [[SafeZone]] [[worldToScreen]] | ||
}} | }} |
Revision as of 18:39, 18 April 2022
Description
- Description:
- Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
- Groups:
- Positions
Syntax
- Syntax:
- screenToWorld screen
- Parameters:
- screen: Array - Screen position [x,y] (see SafeZone for more info)
- Return Value:
- Array - PositionAGL, world position on surface [x,y,0]
Examples
- Example 1:
Additional Information
- See also:
- SafeZone worldToScreen
Notes
-
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