setPilotLight: Difference between revisions

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|x1= <code>car [[setPilotLight]] [[true]];</code>
|x1= <code>car [[setPilotLight]] [[true]];</code>


|seealso= [[isLightOn]] [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]]
|seealso= [[isLightOn]] [[isCollisionLightOn]] [[setCollisionLight]], [[isIRLaserOn]]
}}
}}



Revision as of 17:57, 20 January 2022

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
Groups:
Lights

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOn isCollisionLightOn setCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 28, 2018 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight. // Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };