nearestObject – Talk
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A generally remark, i know...: Although it might interesting sometimes to know when a command was introduced, wouldn't it a better idea to show the user for which game(s) the command is valid. Or will a command/syntax labeled by e.g. the "Flashpoint" 1.0 icon automatically also be a valid command for the succeeding games? | A generally remark, i know...: Although it might interesting sometimes to know when a command was introduced, wouldn't it a better idea to show the user for which game(s) the command is valid. Or will a command/syntax labeled by e.g. the "Flashpoint" 1.0 icon automatically also be a valid command for the succeeding games? | ||
--[[User:TomNedry|TomNedry]] 23:56, 9 February 2007 (CET) | --[[User:TomNedry|TomNedry]] 23:56, 9 February 2007 (CET) | ||
: There's no official statement on what happens after ArmA, but all OFP commands (beside [[object]]) are still working in ArmA, afaik. --[[User:Raedor|raedor]] 00:07, 10 February 2007 (CET) |
Revision as of 00:07, 10 February 2007
In OFP nearestObject had the annoying behaviour that nearestObject[obj,typeof obj] returned the object itself. This meant that it was very difficult to find the nearest team-mate for example without writing code to iterate over all known objects and manually compare the distances. Is this behaviour changed for Armed Assault ?
- No developer questions. Please keep the questions to the Offical BI Forums.
- hoz 03:09, 20 July 2006 (CEST)
Icon for introduced in ...
A generally remark, i know...: Although it might interesting sometimes to know when a command was introduced, wouldn't it a better idea to show the user for which game(s) the command is valid. Or will a command/syntax labeled by e.g. the "Flashpoint" 1.0 icon automatically also be a valid command for the succeeding games? --TomNedry 23:56, 9 February 2007 (CET)