setUnloadInCombat: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 25: Line 25:
|x1= <code>_veh [[setUnloadInCombat]] [<nowiki/>[[true]], [[false]]];</code>
|x1= <code>_veh [[setUnloadInCombat]] [<nowiki/>[[true]], [[false]]];</code>


|seealso= [[canUnloadInCombat]] [[allowCrewInImmobile]], [[isAllowedCrewInImmobile]]
|seealso= [[canUnloadInCombat]] [[allowCrewInImmobile]] [[isAllowedCrewInImmobile]]
}}
}}

Revision as of 18:14, 20 January 2022

Hover & click on the images for description

Description

Description:
If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
Groups:
Unit Control

Syntax

Syntax:
vehicle setUnloadInCombat [allowCargo, allowTurrets]
Parameters:
vehicle: Object
[allowCargo, allowTurrets]: Array
allowCargo: Boolean
allowTurrets: Boolean
Return Value:
Nothing

Examples

Example 1:
_veh setUnloadInCombat [true, false];

Additional Information

See also:
canUnloadInCombat allowCrewInImmobile isAllowedCrewInImmobile

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note