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| {{Bug priority|3| | | {{Bug priority|3| |
| Ai attacks tank crew if it's turned out. But for example driver in t72 has no turn out stance - thus even after commander and gunner is killed bots are just wasting ammo trying to shoot driver through the armor...[v1.02] - [[User:bdfy|bdfy]] | | Ai attacks tank crew if it's turned out. But for example driver in t72 has no turn out stance - thus even after commander and gunner is killed bots are just wasting ammo trying to shoot driver through the armor...[v1.02] - [[User:bdfy|bdfy]] |
| | }} |
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| | {{Bug priority|3| |
| | Men are swimming even if the water is just knee-deep, thus they "get tired" and lost their weapons too often.[Czech v1.02] - [[User:bdfy|bdfy]] |
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| :::I don't think that real crews of these vehicles use them as battering rams. The risk of high centring them or getting stuff jammed in their tracks would be too great. I don't think this behaviour is unrealistic and I certainly don't think it's a bug. --[[User:Plaintiff1|Plaintiff1]] 09:08, 9 February 2007 (CET) | | :::I don't think that real crews of these vehicles use them as battering rams. The risk of high centring them or getting stuff jammed in their tracks would be too great. I don't think this behaviour is unrealistic and I certainly don't think it's a bug. --[[User:Plaintiff1|Plaintiff1]] 09:08, 9 February 2007 (CET) |
| ::::I just mean is wierd to count a man as an obstacle for a tank in combat ;) This turns in front of the enemy infantry units make the tank much more vulnerable for attacks. | | ::::I just mean is wierd to count a man as an obstacle for a tank in combat ;) This turns in front of the enemy infantry units make the tank much more vulnerable for attacks. |
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| {{Bug priority|0|
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| Men are swimming even if the water is just knee-deep, thus they "get tired" and lost their weapons too often.[Czech v1.02] - [[User:bdfy|bdfy]]
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⚠
Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping
BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
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You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
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{{Bug priority|0|
YOUR TEXT HERE -~~~
}}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
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To mark your bug fixed, edit the page and replace the priority number with an x. This will strike out the bug as fixed.
{{Bug priority|x|
90% of the time when getting out of a boat the player is placed under the ground. ''[1.01.5094]''.[http://img291.imageshack.us/img291/8614/armartn1.jpg check image]}}
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⚠
Bug priorities
To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0.
BigDawgKS,
Plaintiff1, the BI staff, and the
wiki sysops will set priorities to values higher than 0.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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